They are not as effective against units with armor and shielding. Volley attacks are good for softening the approach of attackers such as Horsemen, Chariots, Warriors, Crusaders, and Catapults. ![]() From a greater distance, the attacks are not as deadly but a rain of arrows from the sky can compromise, pester, and lightly damage armies much more numerous in size: The bigger the army, the easier for an arrow to find a target. ![]() Volley attacks represent the Archer's historic and celebrated ability to hit targets from long range while avoiding hand-to-hand combat. Moves of the Rumble Attack allow either two Rumble engagements against any unit on an adjacent tile or one Rumble with enough remaining moves to retreat after causing minor damage. The threat of a Rumble is often more effective than the Rumble itself, since it helps you claim and hold a position. This means a Phalanx can slowly advance its threat each turn, possibly in staggered progress with multiple Phalanx units. MP2 represents these historical characteristics by making Rumble attacks: a) engage against one unit only b) require the Phalanx to be fortified OR to not have moved, prior to doing the attack. On the other hand, this tight formation can push with little to no damage to itself, if it keeps its fortified formation intact. Only a front or flank of each unit's company can engage. In history, Rumble attacks are not as deadly as mixed mêlée fighting. Rumble attacks come from well-shielded Phalanxes in a "turtle shell" formation, impervious to counter-attacks. Marines cannot Bazooka attack unless V2 "Hardened" or higher.Can Skirmish Assault conquered cities which still have Foreign National populations. ![]()
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